Because they suspect this gear could be rigged of some sorts, they ask for someone with no understanding to operate and demonstrate the new tech … Repeat the same task on moving sailboats and destroy them. Thanks to that you know that Arthur is in the right spot – press the button displayed on the screen to place a lightning conductor. During your last visit to the laboratory, you probably noticed that the machine on which Dragic worked has disappeared. Either way, these should explain side missions disappearing in Red Dead Redemption 2 and get you outlaws back on the saddle and on with your side missions, which serve as … The quest marker should appear near the small pond in Saint Denis. Posted by 2 years ago. One is located in front of your starting point, the second up the hill northwest of the first one, and the third lies to the east of the second. Home » Guides » Red Dead Redemption 2 – A Bright Bouncing Boy Walkthrough. Red Dead Redemption 2 – Komplettlösung: alle Hauptmissionen, Nebenmissionen, Sammelobjekte, Gold-Wertung – Komplettlösung bei Gameswelt Watch the cut-scene during which the scientist “revives” his automaton (robot). No wanted level or bounty in the area. Red Dead Redemption 2 – Komplettlösung: alle Hauptmissionen, Nebenmissionen, Sammelobjekte, Gold-Wertung – Komplettlösung bei Gameswelt The accurate pronunciation has a harder G and a CH sound at the end, denoted by the ć. Red Dead Redemption 2: How to Discover the Fate of Marko Dragic. Unlocked: Complete Chapter 4’s “The Joys of Civilization” – This mission is available between 6am and 6pm only. By Kirk McKeand, Friday, 21 December 2018 10:52 GMT Share on: Facebook Twitter Reddit. Now I finished … Next, climb the tower opposite the lab entrance and inspect the switching array. It’s marked on my map in northern Annesburg but whenever I get close the blip on the map disappears. It's the one where he wants you to visit his lab at the northernmost point of the map. When Arthur arrives, there is a storm brewing and Dragic is convinced someone wants to rob the lab. To do this, activate the left one first, the right one second and the middle one last. You will now have control of a boat on the lake. You can find a robot and this is one of the many easter eggs of Red Dead Redemption 2. He is located at the pond in the park. For the next part of this Stranger mission, you will have to wait till there is a thunderstorm. The quest marker should appear near the small pond in Saint Denis.In the first part, Arthur has to control a remote submarine twice. You need to arrive during nighttime for the mission to progress. Here you'll meet the inventor who is about to present his latest contraption to an investor, Mr. Marcelle. If you stay after the cutscene, you'll witness a conversation between Dragic and Marcelle. Marko Dragic? This mini-game lasts 2 rounds. Weitere Guides und Tipps zu RDR2 findet ihr in unserer Komplettlösung zum Spiel. Close. Then start climbing to the top of a neighboring mountain. You can first find him at the large lake in St. Denis, left of the horse stable, during the day. The goal is to sink the ship models – do that with torpedoes. Destroy the targets, and go back to the “port”. After completing all of Marko Dragic’s quests, return to his lab after 48 in-game hours have passed. You will find Dragic dead and the game will award you with the Artificial Intelligence achievement. Loot the lantern and head out to search for the robot. You can also find two notes from Dragic, a collector’s card and walerian (rare alchemical component). Check all entrance doors to the building to be sure. I'm in chapter 5, and I keep seeing a Marko Dragic stranger mission blip appear on my map. Eine der Fremden-Missionen in Red Dead 2 dreht sich um die tragische Figur des Marko Dragic. Feuert diese auf die überall verteilten B… The controls are displayed in the bottom right corner of the screen – you can steer left or right, accelerate, slow down and use reverse. In the first part, Arthur has to control a remote submarine twice. The robot can be found to the far northwestern edge of the map. Dragic, an easter egg based on the famous inventor Nikola Tesla has many parallels to the real scientist. The controls are displayed in the bottom right corner of the screen – you can steer left or right, accelerate, slow down and use reverse.Avoid the mines – they work like a magnet and can start to move slowly towards your boat. It is on a cliff northwest of Colter, and there are footsteps nearby to help you find it. When you have returned, Dragic will ask you to activate the energy device at the top of the tower of his workshop. You need to manipulate the levers so that all the lights are on at the same time. To do so, you must return to the mining village of Colter, where the game prologue took place. Diese Trophäe wird freigeschaltet, indem ihr die Auftragsreihe „A Bright Bouncing Boy“ von Marco Dragic in Saint Denis spielt. You'll find the robot sitting on the edge of the cliff, sadly mumbling "papa" to itself over and over. Dazu müsst ihr mit der fremden Person Marko Dragicsprechen. During your last visit to the laboratory, you probably noticed that the machine on which Dragic worked has disappeared. Arthur must now climb the tower. The second part of the mission is in the far north of New Hanover. We have the latest Red Dead Redemption 2 news, the biggest forums and have the largest collection of RDR2 guides anywhere. His name is Marko Dragic and he is an inventor of a lot of new technological innovations. Arthur is tasked with controlling the submarine in the pond filled with mines. To unlock the Artificial Intelligence trophy in Red Dead Redemption 2 you need to complete the three Stranger missions involving Marko Dragic, not a straight forward task as you rarely have cause to go anywhere near the mission spawn points. The invitation should arrive about 24 hours after the completion of the first part of the task. In order to complete Marko Dragica’s story definitively, return to his laboratory after two days in the game world (you can speed up the passage of time using the beds). You need to use the torpedoes to sink model battleships while avoiding the mines. I finished his second mission while I still was in Chapter 5 and always kept looking at the map checking if a third mission appears. His Doverhill laboratory is inspired by Wardenclyffe Tower, Tesla's facility which would have been used to test wireless energy transfer in the early 1900's. Read on for tips and tricks, walkthroughs, and more! After 2 in-game days, head to Marko to get the electric lantern and find out what happened to our friend. He instructs you to take the three metal rods and the Detector device and place the rods where they can conduct the most electricity. Up far north in Roanoke Ridge at the top of the map, Doverhill is in the small outcropping. This involves setting up conductors for Marco's Lab. Your email address will not be published. Use the ladder. These Stranger Missions flesh out the world and introduce interesting characters, such as the Serbian inventor Marko Dragic. Here you'll meet the inventor who is about to present his latest contraption to an investor, Mr. Marcelle. Your email address will not be published. I'm here today with another Red Dead Redemption II Easter Egg: The Robot! Destroy the stationary warships while avoiding the mines, then return the boat to the dock. Im Video oben ab 0:00 Zunächst einmal müsst ihr in der Story Kapitel 4 erreicht und hier die erste Mission „Die Freuden der Zivilisation“ abgeschlossen haben. Why do side missions keep disappearing in Red Dead Redemption 2? The invention is a small remote-controlled model submarine that can fire explosive torpedoes. Go down. Watch out for the mines and stay away from explosions. Marco Dragic glitch? It is given to the player by the Saint Denis resident Marco Dragic, and to start the missions the player has to have reached Chapter 4. Sink all the ships and go back to the port. The first meeting with the professor can happen after making enough progress in chapter 4. Aron is up to date on all the daily happenings with regard to Red Dead Redemption 2 and that's why you'll find he posts most of the news here at RDR2.org. You can also use the torpedoes to destroy mines at a distance to clear the way ahead and prevent a collision. It lies northwest of Annesburg. RDR2.org is your #1 source for all things related to Red Dead Redemption 2. After that, you can go back to the scientist. Archived. A cutscene plays where Dragic reveals a robot he has been working on, and all the electricity was needed to power it up. Before the presentation kicks off, another man interrupts and berates Dragic in front of Marcelle in an attempt to discredit him. The quest isn't finished yet. The next phase of the mission takes you to Doverhill where you can find the isolated lab of Dragic. Take a look at the console with three switches located on the upper balcony. Then start climbing to the top of a neighboring mountain. To start the "A Bright Bouncing Boy" mission, visit Saint Denis once you reach Chapter 4. Ihr findet ihn zwischen 6 und 18 Uhr am Ufer des Teichs im Park südwestlich in Saint Denis. It is the site of a laboratory belonging to inventor Marko Dragic, and is a key location during the mission "A Bright Bouncing Boy". Arthur decides to help professor Marko Dragic in conducting his experiment. In each round, you need to destroy 4 battleships using the remote-controlled sub. The second submarine challenge is a little bit more difficult – you need to sink the marked ships before they reach the opposite part of the pond. Speak with Marko Dragic – the man gives you a Detector and 3 Lightning Conductors. In the first round, they are stationary but move around in the second. Erst dann könnt ihr „Ein kluger Junge“ starten. Head to the park located southwest of Saint Denis to trigger a cutscene. This time around, Dragic asks you to set up lightning rods outside his lab to harness the power of the ongoing storm for a mystery project. Operate the switch as follows: the two side switches, then the middle switch. Arrive here during the night. Return back to the lab. You can find a robot and this is one of the many easter eggs of Red Dead Redemption 2. Take a look around the lab. He's locked himself into his workshop and communicates with Arthur via microphone. If you visit Dragic's laboratory some time later, you'll find the poor inventor killed inside, and the robot missing. Every procedure must start with him using the detector (hold the aim button). Nach einer längeren Zwischensequenz sollt ihr ein kleines Boot auf dem Teich steuern, welches mit Torpedos bestückt ist. Not to mention our comprehensive cheat codes section. This channels the conducted electricity into the laboratory. The most precious item is the Electric Lantern. The mission marker should pop up over Marko’s lab in Doverhill during the night (between 10 PM and 5 AM, specifically) a whole day after your first encounter with the inventor. Once you've started this mission, Marko Dragic will instruct you to sail his small boat in the pond: 2: Follow the on-screen prompts to shoot the boats in the pond - you need to complete 2 rounds of this : 3: Once you've sunk all the boats, a cutscene will trigger: 2. Marko Dragic is an inventor of Southeastern European descent. 16. The robot briefly moves but then powers down again, however Dragic is pleased and thanks Arthur for his help once more. Marcelle agrees to give the invention a chance, but only if someone unfamiliar with it operates it to prevent any foul play, and that's where Arthur comes into the picture. You need to search and loot the lab, where you'll find a note regarding the robot and an electric lantern. Pull them by following the order presented in the picture above – the left switch, the right switch, the middle switch. 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